Hello everyone. I'm gonna paste my unlockable ideas here. But I haven't finished the whole team yet. I'll upload the word file after I'm done..but first, starring the scout!
The Scout
1)The Uzi “Grizzly”
Name reason: To show that the scout can be a angry bear like the heavy too
Type: Offensive
Advantages:
Larger clip size than the scatter gun/force-of-nature.
Faster reload time
Faster Rate of fire
Disadvantages:
Can jam (Randomly but not often)
Does lesser damage per hit than the scatter gun
Slows down the scout by 0.5 ~ 1%
Ammo Count: More than scatter gun’s
Why should we use this?
Scout needs a powerful fast firing primary weapon.
How does this fit into game play?
The scout can now use a rapid fire gun to take down moving targets such as other scouts.But it can jam randomly causing panic for the user.
2) The Recon pack “Hammy”
Name reason: insult to the sandvich/ Heavy
Type: Support
Advantages:
Allows the scout to drop health and ammo only usable for his team (indicated by a faint blue/red glow)
Disadvantages:
Slows down the scout by 1~2%
Removes a weapon (replaces pistol, leaving the primary weapon the ranged one)
Ammo count: +- 5
Why should we use this?
Cause the scout, as we all know, has the least health and isn't a real team player, so this gives him a chance to help his team.
How this fits into the game?
TEAM fortress 2, it's team play for the scout now
3)The Flash Bat "The Flash"
Name reason: the scout is as fast as the Flash that enemies will be awed and stunned
Type: Defensive/Offensive
Advantages:
1) It stuns the enemy.
2) It allows the scout to activate the ability: charged run
Disadvantages
1) It glows gold, when used, so enemies can avoid or kill the scout before he can melee them
2) Removes the double jumping ability
4) Ability: Charged run
Only available when the Flash Bat is used.
Advantages:
- Allows the scout to move and attack without any damaged done to him
- Increases the speed of the scout by 10~20%
Disadvantages:
- The scout cannot use any other weapon besides the flash bat when this is used
- After the Charge is finished, the scout will be gradually slowed down until he cannot move for 5 seconds
- Requires a charging period where the scout must be using the Flash bat. During this period of charging, if the weapon is swapped to or another weapon, charging stops. If the scout kills an enemy using the bat during the charging period, the charging gets a certain increased rate
That's all for now..next is the Soldier..
Hydro hero